![]() ![]() ![]() The cornerstone of Seal of Evil is a consistent theme of five traditional natural elements: Metal, Wood, Water, Fire and Earth. For those who still appreciate 2D isometric RPGs and crave a fascinating change of setting, Seal of Evil is an interesting game. Although semi-historical, a number of fantasy elements such as magic are used to flesh-out an otherwise genuine Chinese setting. Seal of Evil is an isometric 2D hack-and-slash action-RPG, although a number of elements add considerable depth such as dialogue options, item creation, a complex elemental system and multiple endings. ![]() There's no initial character choice or creation but other characters can join or be swapped into the party as the game progresses. In Seal of Evil, the player leads a small party of up to three characters, starting with the Witch Lan Wei and the Beastman, Lian Hu. Playing his daughter Lan Wei, the player sets out to Qin's central plains to discover the truth about his death. Baiyue leader Lan Xiong desperately holds the Qin invasion off but many years later, dies mysteriously. Seal of Evil explores a time before this, with the Qin Empire attacking the Baiyue people of southwest China. In the game Prince of Qin, the Prince suspects foul play and defying the order, sets out to discover the betrayal. According to history, Crown Prince Fu Su was betrayed by a false Imperial decree to kill himself, which he duly obeyed. Prince of Qin explored an alternative historical timeline around 2200 years ago in the Qin Dynasty. I've spent a few hours with some preview code from UK publisher GMX Media, so read on if you'd like to escape Tolkien-esque fantasy worlds and explore ancient China. Refining many of the elements from the underrated Prince of Qin, Seal of Evil combines a fairly deep party-based action-RPG with an authentic semi-historical Chinese setting. Seal of Evil is a prequel to Chinese developer Object Software's Prince of Qin from 2002. ![]()
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